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 minimax optimal algorithm


Minimax Optimal Algorithms for Fixed-Budget Best Arm Identification

Neural Information Processing Systems

We consider the fixed-budget best arm identification problem where the goal is to find the arm of the largest mean with a fixed number of samples. It is known that the probability of misidentifying the best arm is exponentially small to the number of rounds. However, limited characterizations have been discussed on the rate (exponent) of this value. In this paper, we characterize the minimax optimal rate as a result of an optimization over all possible parameters.


A Minimax Optimal Algorithm for Crowdsourcing

Neural Information Processing Systems

We consider the problem of accurately estimating the reliability of workers based on noisy labels they provide, which is a fundamental question in crowdsourcing. We propose a novel lower bound on the minimax estimation error which applies to any estimation procedure. We further propose Triangular Estimation (TE), an algorithm for estimating the reliability of workers. TE has low complexity, may be implemented in a streaming setting when labels are provided by workers in real time, and does not rely on an iterative procedure. We prove that TE is minimax optimal and matches our lower bound. We conclude by assessing the performance of TE and other state-of-the-art algorithms on both synthetic and real-world data.



Minimax Optimal Algorithms for Unconstrained Linear Optimization

Neural Information Processing Systems

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set, whereas we consider a broad range of benchmark functions. We consider the problem as a sequential multi-stage zero-sum game, and we give a thorough analysis of the minimax behavior of the game, providing characterizations for the value of the game, as well as both the player's and the adversary's optimal strategy. We show how these objects can be computed efficiently under certain circumstances, and by selecting an appropriate benchmark, we construct a novel hedging strategy for an unconstrained betting game.


Minimax Optimal Algorithms for Fixed-Budget Best Arm Identification

Neural Information Processing Systems

We consider the fixed-budget best arm identification problem where the goal is to find the arm of the largest mean with a fixed number of samples. It is known that the probability of misidentifying the best arm is exponentially small to the number of rounds. However, limited characterizations have been discussed on the rate (exponent) of this value. In this paper, we characterize the minimax optimal rate as a result of an optimization over all possible parameters. We introduce two rates, R {\mathrm{go}} and R {\mathrm{go}}_{\infty}, corresponding to lower bounds on the probability of misidentification, each of which is associated with a proposed algorithm.


A Minimax Optimal Algorithm for Crowdsourcing

Thomas Bonald, Richard Combes

Neural Information Processing Systems

We consider the problem of accurately estimating the reliability of workers based on noisy labels they provide, which is a fundamental question in crowdsourcing. We propose a novel lower bound on the minimax estimation error which applies to any estimation procedure. We further propose Triangular Estimation (TE), an algorithm for estimating the reliability of workers. TE has low complexity, may be implemented in a streaming setting when labels are provided by workers in real time, and does not rely on an iterative procedure. We prove that TE is minimax optimal and matches our lower bound. We conclude by assessing the performance of TE and other state-of-the-art algorithms on both synthetic and real-world data.


Minimax Optimal Algorithms for Unconstrained Linear Optimization H. Brendan McMahan Jacob Abernethy

Neural Information Processing Systems

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. While the standard benchmark is the loss of the best strategy chosen from a bounded comparator set, we consider a very broad range of benchmark functions. The problem is cast as a sequential multi-stage zero-sum game, and we give a thorough analysis of the minimax behavior of the game, providing characterizations for the value of the game, as well as both the player's and the adversary's optimal strategy. We show how these objects can be computed efficiently under certain circumstances, and by selecting an appropriate benchmark, we construct a novel hedging strategy for an unconstrained betting game.


Minimax Optimal Algorithms for Unconstrained Linear Optimization

McMahan, Brendan, Abernethy, Jacob

Neural Information Processing Systems

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set, whereas we consider a broad range of benchmark functions. We consider the problem as a sequential multi-stage zero-sum game, and we give a thorough analysis of the minimax behavior of the game, providing characterizations for the value of the game, as well as both the player's and the adversary's optimal strategy. We show how these objects can be computed efficiently under certain circumstances, and by selecting an appropriate benchmark, we construct a novel hedging strategy for an unconstrained betting game.


A Minimax Optimal Algorithm for Crowdsourcing

Bonald, Thomas, Combes, Richard

Neural Information Processing Systems

We consider the problem of accurately estimating the reliability of workers based on noisy labels they provide, which is a fundamental question in crowdsourcing. We propose a novel lower bound on the minimax estimation error which applies to any estimation procedure. We further propose Triangular Estimation (TE), an algorithm for estimating the reliability of workers. TE has low complexity, may be implemented in a streaming setting when labels are provided by workers in real time, and does not rely on an iterative procedure. We prove that TE is minimax optimal and matches our lower bound.


A Minimax Optimal Algorithm for Crowdsourcing

Bonald, Thomas, Combes, Richard

Neural Information Processing Systems

We consider the problem of accurately estimating the reliability of workers based on noisy labels they provide, which is a fundamental question in crowdsourcing. We propose a novel lower bound on the minimax estimation error which applies to any estimation procedure. We further propose Triangular Estimation (TE), an algorithm for estimating the reliability of workers. TE has low complexity, may be implemented in a streaming setting when labels are provided by workers in real time, and does not rely on an iterative procedure. We prove that TE is minimax optimal and matches our lower bound. We conclude by assessing the performance of TE and other state-of-the-art algorithms on both synthetic and real-world data.